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Animation Blueprint - Examples


Included Examples

ThirdPersonMod_AnimBP

ThirdPersonMod_AnimBP is based on the default ThirdPerson_AnimBP from the ThirdPerson template.

The TwinGun_AnimBP is used here, blended to the existing anim blueprint using a sub-graph to enable the gun related animations.
The TwinGunHandler component will be required on the Character for this setup to works properly.

ThirdPersonModAnimBP2

The IsGunPoseActivated value on this animation blueprint is gained from the IsPoseActivated property of TwinGunHandler component.
Use this to check whether the gun animations should be played or not.

IsPoseActivated


GunnerGirl_AnimBP

GunnerGirl_AnimBP is the default animation blueprint used by the GunnerGirl_Character.

This animation blueprints combines the sub-graphs of both TwinGun_AnimBP and GunnerMovement_AnimBP.
Both the GunnerGirlComponent and the TwinGunHandler will be required on the Character for this setup to works properly.

GGAnimBP

Just like the previous example, IsTwinGunPoseActivated value on this animation blueprint is also gained from the IsPoseActivated property of TwinGunHandler component.

Use this to check whether the gun animations should be played or not.

IsPoseActivated